Cities: Skylines is a city building simulator, much as the name implies. Now, when you think 'city sim', chances are a certain series comes comes mind. However, where the last entry in that particular franchise was a disappointment to many, can Cites: Skylines come closer to living up to our hopes? I was excited to find out. Welcome to /r/CitiesSkylines. A place for the discussion of the game Cities: Skylines. Please post your screenshots, questions, feedback, strategies and Cities here! Click Here For Our Guidelines. We have a Discord server! Join our Discord. NEWS SALE STREAM OTHER MODDING VIDEO SCREENSHOT FEEDBACK MAPS HELP DISCUSSION TIPS CONSOLE.
Import roads from real world road maps. Export your cities and view them with road map viewers.
##Instructions to Import##Go to .terrain.party[terrain.party] and download heightmap (18km is 1:1 scale). Open the readme and copy the coordinates.
Start a new game with the map, there should be a new road button on the right of the toolbar. Paste your coordinates into the coordinates box.
Click on Load From terrain.party and wait for the file to download and load.
Clean up the terrain, smoothen out the spikey bits. Then click on the 'Load From overpass-api.de' button.
It'll lag awhile while it loads the file. After it's done loading click on 'Make Roads' and it should start drawing the roads.
Or you can load the map data from disk. The path is the location of your OSM file (by default you should just need to move the map file into your documents folder). Click 'Load OSM From File'.
##Parameters##The scale is based on real world scale, not the bounding box, adjust this if your terrain.party heightmap is on a different scale. (Not working correctly!) The tolerance is the amount the mod will remove extra points to simplify the data. The Curve Tolerence is the leeway the mod uses in fitting curves to the map points. The tiles to boundary is the maximum number of game tiles from the middle the mod will draw on. There is a 32767 limit on the number of road segments.
##Export to .osm##Click the export to osm button to export your city into an osm map. You can view this on any of the offline osm viewers like Java OpenStreetMapEditor. The file will be in your main city skylines folder and named after your city. More detailed instructions here.
##Known issues##Scale isn't working correctly. If you have any other issues please tell me which coordinates you used!
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© OpenStreetMap contributors
Once you have established your residential, commercial and industrial hubs in Cities: Skylines you need start thinking about the wider picture other than just the squares you have unlocked during your game. There is potentially an infinite area out of the game that sends tourists to your city and you can trade with. But how can you set up a 'trade route'? Well, for that you need to have some Cargo Trainsthat can move goods to and from your city.
In this Cities: Skylines guide, we are going to give you some information about cargo trains and how to establish a good cargo network that can move goods around your city and to further afield.
How to Unlock Cargo Trains in Cities: Skylines
You don't have access to cargo trains and cargo terminals instantly in Cities: Skylines. To get them, you have to reach a certain milestone. In this case, the milestone you have to reach is Small City which you get when you have a population of 10,000. This allows you to use trains in your city and unlocks the use of Train Stations and Cargo Train Terminals.
Where to Place your Cargo Train Terminal
As with all buildings in Cities: Skylines, the cargo train terminal has to be placed next to a road and have sufficient electricity and water going to it. But how you want to use your cargo network determines which zone you place the building in.
External trade
If you are wanting to send your goods out of your city and get some back in return, you could place a cargo train terminal near your industrial zone. Goods made in the factories can be put on a train directly and sent off into the 'Neverland'.
Internal transport of goods
If your city is spread out over a good number of squares, chances are you have a pretty extensive road network which can be prone to traffic issues. Most players will do anything to try and calm their roads down, so what if you could move goods from your industrial area to commercial and other industrial areas around your city without having to rely on roads? This is where cargo trains come into it.
If you want to set up a cargo network within your city, you will need to place a cargo train terminal in every area you want the train to go. They can be on the outskirts of an area or, if you want something more central, they can be placed directly in commercial zones. Make sure you place the terminals before you connect them with tracks.
A common problem with cargo terminals is that they can generate a lot of traffic. As freight comes in, all the trucks at the cargo terminal will come out to deliver the goods elsewhere in your city. But be aware that these goods-carrying trucks can also cause a traffic jam. The best way to counter this is to make sure you have your cargo terminal on a one-way road. That way, everything keeps moving in one direction and reduces traffic congestion.
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We hope that this little guide on how Cargo Trains work has answered any questions you may have been having. If you need more help with this game, check out the rest of our Cities: Skylines guides to make sure your city runs smoothly.